Tuesday, 26 May 2015

Essay Assignment

Does Bruce Timm’s Work Influence Animation?


Bruce Timm was a character designer and producer for Batman the Animated Series (1992). The designs he created for the show have since become some of the most well recognised in animation. He has a blocky, angular, sharp and, jagged style for male characters, but has a curved, delicate style for the female characters. He tends to exaggerate certain parts of characters such as Batman’s chin and, The Jokers overly jagged facial features. It seems that only the male characters get majorly defining features like squared off jaws and massive pecs, almost like a walking Dorito.  Women on the other hand tend to have an ‘ideal’ and ‘sexist’ way of being drawn where they have big hips, and small waists. On the other hand his illustrations of women have been described as “cute and coquettish, curvy and charming.” (Jim Steranko, 2013 p.11) Like with most comic book related women, his work is somewhat controversial.  His style, while heavily influenced by comics, is a culmination of what he has worked on over the years. Starting out with the company Filmation, he moved to work for Don Bluth for a small period as well as other companies before ending up at Warner Bros. During this time he learnt what worked well for animation, especially when creating entire series’ ready for release later that year. He was taught how to exaggerate and simplify, learning these techniques among others is what allowed him to truly develop his style into what it is today.


Bruce Timm has been quite influential over that last couple of decades especially in the world of superheroes. This starts with his work on Batman the Animated series, where he was a character creator. He has shaped how Batman has been seen in the last couple of decades, especially compared to other intellectual properties. The easiest comparison would be Batman the Animated Series to Spiderman the Animated Series (1994) where Batman the Animated Series has, arguably, stood the test of time much better than Spiderman the Animated series released at a similar time. Obviously all of these are based on comic books, mainly DC at that, this is because most of Timm’s influences are comic book artists themselves “from Ditko to Mike Mignola to Kevin Nowlan to Marc Hampel” (Bruce Timm, 2012 p.12). With influences like these it’s easy to see why Timm’s work lends itself to comics so well, it helps that he also did few bits of inking here and there for various comic book artists. He has a deep understanding of what effort goes into the comic book process from writing to the art, and by by comparing to his knowledge from his work on He-man and the Masters of the Universe (1983), you can undoubtedly acknowledge he has grown as an artist and an animator. He evidently loves his work and even goes as far as to joke about him being payed for doing something he loves so much as a crime. (Jim Steranko, 2013)


An obvious example in how Bruce Timm is still relevant is seen in Beware the Batman (2013). This newest series of Batman is done in CGI but still maintains the style of Bruce Timm from the original animated series that started back in the 1992. It falls into the same category of the other Batman designs shown over the years by mimicking designs previous but still adding it’s own flair to feel new. Obviously because this is Batman and the 1992 show was such a huge success it’s easy to see why DC would want this style for all of their future superhero animations to keep their work recognisable. The work however doesn't have to be superhero in nature it can have any background but it is most visible in the superhero genre. Most obviously in the continuing Batman series' that followed like Batman Beyond (1999), which was Bruce Timm’s work, The Batman (2004) and Batman the Brave and the Bold (2008) both of these shows were not worked on by Bruce Timm but still show essence of his work. This doesn't mean that his influence is just limited to Batman, but it is mostly visible within the DC animated universe, with shows like Teen Titans (2003), Young Justice (2010), and Green Lantern the animated series (2011). Timm has also had a hand in overseeing some of DC’s animated features but not a very heavy hand in it.


Influence isn’t just limited to the DC inspired series’. Bruce Timm’s angular style can be seen in cartoons like Gargoyles (1994),Hellboy: Sword of Storms (2006), and The Avengers: Earth’s Mightiest Heroes (2010). Gargoyles is a heavily gothic inspired series, which helps in relating to Bruce Timm’s style which, in itself, was set in a Gothic styled city. The similarities are most strong in comparing the main characters, Batman and Goliath. These characters have the same body shape, being big, bulky and, angular. They also have very similar jaw lines in how squared off they are. If we look at the lead female character Demona they have an extremely similar body type to Bruce Timm’s stencil like design of women, like Poison Ivy or Batgirl. Greg Weisman, the creator of Gargoyles, says that Batman the Animated Series was one of his influences for the show so much so that he employed some of the crew that worked on Batman to work on Gargoyles (Christopher Erickson, 2007). The grounds for this is because they have a similar setting of a dark city, as well as translating very easily over to comic books, this style assists with gaining momentum of fans since it was already made popular by Bruce Timm it’s easily recognisable. The idea of it also translating well into comics, while making sense with Batman the Animated Series, seems like it would be more of a marketing ploy with Gargoyles though Weisman has proceeded to create comics of the show. It is unknown whether this is because of Bruce Timm’s background or for other reasons. Bruce Timm has also stated that he dislikes Gargoyles Yeah, that whole premise of Gargoyles was kind of namby-pamby anyway, with all that Celtic fantasy crap” (Emru Townsend, 1999). This demonstrates that even though someone has been influenced by your work they aren’t necessarily going to like it.


Not all animation is the same though it doesn’t just have to be a traditional 2D style, it can be 3D, it doesn’t even have to be on the television it can be in a game. This is what a couple of relatively new game developers have said. They have drawn influences from a number of artists including Bruce Timm (Andrew Clouther, 2013). This is stated in an interview for their kickstarter campaign, a website where the public can fund your idea, for their game Comic Conquest (no date). While the game doesn’t look like it will ever see the light of day it’s quite easy to see the inspiration they’ve drawn from Bruce Timm’s work, mainly in the female character designs. While the facial features may not be replicas of Timm’s work the line art in itself certainly seems to mirror that of his work, and definitely draws something from his work. The way it’s done seems to be to draw in a wave of nostalgia from those that know and recognise his work.


On the other side of the spectrum this could also show that Bruce Timm could have possibly put the style of superheroes into a rut, as many of the designs can be seen as being very similar to Bruce Timm’s original concepts. This can be seen in, at the very least, DC’s immobility to design very little outside of this on the animated side of things. Even when the animation and design is based on another artist's work it still page this homage to Timm’s work as seen in Justice League War (2014). Overall though I feel Timm has certainly given more to the medium with his style than broken it. A quick google search would show many new, budding artists trying their hand at his style while combining it with their favourite show or game. As for mainstream media outside of DC’s main animation, Timm has come back a couple of times to do work for the anniversaries of Batman and Superman in the form of shorts. Elsewhere his influence can at least be seen, mainly in superhero works, but it’s assuredly there. Not even necessarily in the realm of traditional animation it can be seen in games and 3D works. His work is always one that draws a crowd and echoes through the medium of animation, maybe not as loudly as it originally did but undoubtedly audible, which is sure to be heard for years to come.



Bibliography

Books


Nolan-Weathington, E. (ed.) (2012) Modern Masters Volume Three: Bruce Timm. 5th ed. Canada: Twomorrows Publishing.


Steranko, J. (2013) Naughty and Nice the Good Girl Art of Bruce Timm Big Pocket Edition. 2nd ed. Santa Cruz: Flesk Publications.


Websites


Clouther, A. (2013) Kickstarter Interview: Comic ConQuest: Rise of the Hoarder will have you step in the role you’ve always fantasized about [Online]. [Accessed 17 May 2015]. Available at: <http://www.gamezone.com/originals/kickstarter-interview-comic-conquest-rise-of-the-hoarder-will-have-you-step-in-the-role-you-ve-always-fantasized-about>


Erickson, C. (2007) A Fanboy's First Visit to a Con [Online]. [Accessed 17 May 2015]. Available at: <http://www.comics101.com/guestlecturer/?mode=project&action=view&project=Guest%20Lecturer&chapter=51>

Townsend, E. (1999) Bruce Timm & Glen Murakami [Online]. [Accessed 17 May 2015]. Available at: <http://5x5media.com/eye/inte/btimm.php>




With this work I wanted to explore one of my favourite animators, Bruce Timm. I learned more than I thought I would about his process and how he ended up where he did

Wednesday, 20 May 2015

Assignment for Editing and Post Production

https://vimeo.com/128307811

This is my Fairly legal piece I used straight cuts in this as it carried the emotions of the scene as apposed to breaking it.


https://vimeo.com/128317537

This is my Delicious Peace task. I tried to match the images to the voice over work, with a bit of a montage in the middle. I feel it would have worked better with more dialogue but it just didn't fit. I also tried to experiment with a couple of techniques to help everything flow better.


https://vimeo.com/128424100

This is my Creative Piece. I put sound from Gordon Ramsey to the trailer for Batman vs Superman. I wanted it to mimic the trailers previous dialogue and sound, while being able to interpret what's being said by certain characters. I think I got mostly what I wanted out of it but the timing and talking doesn't fit into certain scenes after I watched it back.

5 Theories of Montage

Metric - Cuts based on the length of the shot or frame. Can be timed with beats or bars in music. Commonly used in music videos.

Rhythmic - Cuts based on shot content, used to create visual continuity.

Tonal - Edits based on the mood of the shot. Used to create a reaction from the audience.

Over-tonal - A combination of the previous three editing techniques.

Intellectual - Where one image is juxtaposed with another to create a new meaning.

Soviet Theory of Montage

The soviet theory of montage is the idea that depending where clips of film are placed can change how an audience perceives the series of events. One of the examples is an actor being shown before a few clips, depending on the clip would determine how the audience saw the emotion of the actor.

Grammar and Rhythm of Editing

We looked at the editing of two films to compare how effective it can be, as well as comparing the editing of a professional to a students.


In this film it seemed like there were many cuts that weren't needed, they seemed to drag. The some cuts and camera positioning also made it so that the audience couldn't understand how the room was positioned which makes it hard to follow. There was a lack of continuity as the light changes in subsequent shots, and the ability to hear the camera adjusting also doesn't help. This draws people out of the film as it isn't natural and stops the audience becoming engrossed within the film and it's own world it creates.


This clip is a continuous shot, this get's rid of any continuity problem. It also helps build up suspense as we see and understand everything that's happening. It's very easy to follow because of these choices. We can take in a lot of information very easily in a way that draws the audience in without stopping to take a breath. It entrances viewers because there is no edits, so they can't look away building drama and tension.

The rhythm of the edit is how the film flows this will change depending on the film.


The editing in this scene shows the progress of the conversation, as well as making us a part of it. The editing is used so we can understand what's going on, even through the protagonists eyes as he looks around. This helps the viewer become engrossed in the film and it's surroundings. This also helps us know what the character is thinking and taking in when they are talking, giving the viewer more information and helping them understand, without having to explain and possibly over explaining what is happening.

Monday, 11 May 2015

Image and Sound Assignment

This is my finished piece of the assignment. this first one was making a soundtrack to go along with a silent piece of animation.

https://vimeo.com/127455357

With this piece I used various sources for my sounds, mainly freesound.org, a website to get most of them. I also wanted to use the sounds that we gathered ourselves so I kept the ones I had already put it as I liked them, even though they are a bit rough. If I could I would imrpove this by making the sounds smoother or even experimenting more with sounds.

This video is my animation to a given soundtrack.

https://vimeo.com/127562178

For this I used soundtrack 1, of the three soundtracks we were given. At first I thought it had a very industrial feel, but as I listened to it more I started to think of sword clashes. So I decided to base it on one of my favourite Gods, that being Guan Yu. This allowed me to experiment more. I got to practice more with my graphics tablet, which I'm still getting used to, hence the sketchy drawings. I used a black background and empty spaces to isolate the sword clashes, that way it reminded me of the limited animations of a saturday morning cartoon. I would improve this by adding colour, clearing up the lines, extending it to tell more of a story, and making sure it didn't move as quickly as it does at times. This is because I didn't stick to the rules of two, I have learned from this and will make sure to not do it in the future.